EXPERIMENT 18 - CONCEPT ART PROJECT
Experiment 18 received the third place IDSA award at DAAPworks 2015
Experiment 18 is a proposed 3rd person action role playing video game set in the near future: the year 2075. I am developing the game in conjunction with a writer, Blaise Jones. We are creating a rich and engaging universe filled with various alien species and technologies.
The leaders of the world discovered humanity’s true purpose: to serve as the weapons in an ancient alien war. Some accepted their destiny. Others refused to believe that this was humanity’s sole purpose. War looms as mankind struggles with the discovery, forcing humanity to look towards the stars for salvation. You and a few others suddenly find yourselves trapped in an alien galaxy, far from home. Now locked in a struggle for survival, your mission becomes getting you and your people home to Earth. As you make your way through the galaxy, you are hounded by an unknown enemy and his vicious assassin, while making discoveries that could change the course of the galaxy.
Trapped on a dying planet, humanity seeks salvation in the stars. But after every effort ends in tragedy, it looks like all hope is lost. Until one day a forgotten experiment suddenly activates, sending a handful of scientific and military personal halfway across the galaxy. Throw into worlds of alien life, both civilized and savage, our protagonists seek the answer to one questions, "If so much life was just beyond our star, why have we never heard from them? Or them from us? With more being manipulated than just politics, will Humanity find a new home amongst the Galaxy at Large, or be relegated to extinction on their blighted world?
Ildnar is an extremely hostile environment. Its surface reaches scorching temperatures, forcing most of its indigenous life underground. Ildnar is ruled by a singular massive creature that roams the surface. The creature is so massive that as it walks it causes earthquakes and storms, as it walks it causes massive storms and other natural disasters due to the friction with the atmosphere. Much of the indigenous wildlife call this massive home, many others retreat underground as it passes above.
As it passes the land behind it becomes fertilized, as it destroys it also reseeds life along its path.
The surface of Guinvale is covered by gargantuan trees. Guinvale is smaller than Earth and has lower gravity, allowing some of the trees can grow to heights of 30,000 feet, rivaling the tallest mountains on Earth. Their roots reach deep into the crust of the planet and use the heat of the core and pressure below to fuel biological functions. This gives them a massive amount of energy and allow them to grow so large. These trees have such a thick canopy that much of the ground below is covered in darkness. All other plant life would either have to be symbiotic or parasitic to these trees. The Salticere have utilized the indigenous plant life as a basis for their technology.
Thauxiels, also known as root fiends, spend most of its life lurking within the roots of the giant trees on Guinvale. Thauxiel’s tails are covered in bio-luminescent spines. It will use it’s tail like a lure to attract unsuspecting prey and will constrict its prey and use its powerful beak to deliver the final killing blow.
The Apocronos are refugees from their own galaxy, which was utterly destroyed in a civil war. Two remaining Apocronos reside in the milky way galaxy and were responsible for the seeding of sentient life in the galaxy. The Apocronos created the Rynyx, Salticere and Humanity, each of which took different traits from their creators. Most major religions can trace their inspiration for their gods back to the Apocronos through genetic memory. The halo around the neck of the Apocronos became angel halos. Multiple arms was the basis for Vishnu. Apocronos teleportation tech has the appearance of lightning, which became Thor and Zeus. Etc.
EXPERIMENT 18 - PROCESS
As part of my capstone project, I made a book showing the story and process for the various creatures and characters in Experiment 18. Since then I have expanded and redesigned many of the characters and have continued to improve and deepen the lore of the world
I have been working on this project since 2014, these images range from 2014-2020
I sculpted these in Zbrush, some were rendered in Zbrush, others were rendered in Keyshot. I then brought some of them into photoshop for additional detailing.